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We’re huge fans of Alto’s Adventure, and it’s really interesting to see how many (and which) games the founder of a game development studio keeps on his iPhone:
I keep all of my games in a folder on my home screen. I’ll keep games that I either play a lot, or games I’ve been meaning to try on page one. I have four pages full of games, but, to be honest, I haven’t had much time to play games lately.
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I was running DaisyDisk on my Mac recently to see how I was doing on free space. This app tells you exactly what is taking up room on your hard drive. I noticed that my Day One backups folder was taking up 2 GB. I have 512 GB in my laptop, so it certainly wasn’t full, but I like to keep things slimmed down as much as possible.
For many of us, we’re launching into a long weekend that marks the edge of autumn and gives us a chance to enjoy a few hours off. One of the best ways to revive from the hectic work life is to completely unplug from the digital world. Our sister site, Tools & Toys, wrote an excellent guide to doing just that.
Dan Moren of Six Colors wrote a tip about email aliases in Mail.app that I had no idea existed. This is extremely useful if you have several different aliases that direct to a single email. Dan explains all the details for setting this up properly.
While it’s easy enough to receive messages from all those disparate addresses, when I reply to them from that central mailbox, it exposes that main account—one which I generally don’t want to throw around. However, with a little bit of tweaking, you can set up Mail on OS X and iOS to let you customize the From line of your emails so that you can send from any of those aliases.
Graham Spencer, writing for MacStories, goes into great detail explaining the way the App Store pricing tiers work — from the normal tiers and even the alternate tiers, it’s all covered. This is an interesting read if you’re at all curious about the process and limitations behind pricing an app.
It might be common knowledge to developers, but some readers might not be aware that Apple only permits developers to sell apps at certain price points. For example, customers in the US App Store will see apps costing $0.99, $1.99, and $2.99 but they won’t find any apps costing $5.20 or $2.75.
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